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philip simmons
philip simmons
Sr. Technical Artist
San Jose, United States of America

Summary

Talented designer with experience ranging from AAA quality games to product design and renders. Games credits include Battlefield Hardline, Battlefield 4, DeadSpace 2, DeadSpace 3, Rockband, and Bioshock 2. Extensive experience with modeling, texturing, lighting, and rendering both for realtime and offline purposes.

Skills

3D ModelingHDRI PhotographyPBR TexturingPhysically Based Renderingdesignrealtime

Software proficiency

Houdini
Houdini
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
World Machine
World Machine
xNormal
xNormal
Frostbite Engine
Frostbite Engine
Maxwell Render
Maxwell Render
MeshLab
MeshLab
DaVinci Resolve
DaVinci Resolve
agisoft
agisoft

Productions

  • Battlefield hardline
    • Video Game
      Battlefield Hardline
    • Year
      2015
    • Role
      Sr. Environment Artist
    • Company
      Electronic Arts
  • Battlefield 4
    • Video Game
      Battlefield 4
    • Year
      2013
    • Role
      Sr. Environment Artist. Did a cameo appearance to help out.
    • Company
      Electronic Arts
  • Dead space 3
    • Video Game
      Dead Space 3
    • Year
      2013
    • Role
      Sr. Environment Artist
    • Company
      Electronic Arts
  • Dead space 2
    • Video Game
      Dead Space 2
    • Year
      2011
    • Role
      Sr. Environment Artist
    • Company
      Electronic Arts
  • Bioshock 2
    • Video Game
      BioShock 2
    • Year
      2010
    • Role
      Environment Artist. Worked primarily on multiplayer
    • Company
      Digital Extremes
  • Rock band 2
    • Video Game
      Rock Band 2
    • Year
      2008
    • Role
      Prop Artist
    • Company
      Liquid Development
  • Rock band
    • Video Game
      Rock Band
    • Year
      2007
    • Role
      Prop Artist
    • Company
      Liquid Development

Experience

  • Sr. Technical Artist at Apple
    cupertino, United States of America
    March 2016 - Present

  • Sr. Environment Artist at Electronic Arts
    Redwood shores, United States of America
    February 2010 - February 2016

  • Environment Artist at digital Extremes
    london, Canada
    September 2008 - February 2010

  • 3D Artist at Liquid Development
    Contractor, United States of America
    December 2006 - September 2008